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This game package, Energise My Wallet, contains two games, lowCarbs® and smartMoolah® described below:
lowCarbs®

lowCarbs® is designed to give the players an understanding of how carbon tax would work (based on how much energy a household uses) ... a more energy efficient household will not need to pay. The situation is different if electricity comes solely from hydro or nuclear generation, which is highly unlikely, as in most parts of the world it comes from renewable and non-renewable sources.
Players have to juggle between getting the money for the carbon tax and finding a high energy efficient chamsuite (i.e. a set of 8 cards which have all the different appliances represented, i.e. cooker, refrigerator, hot water tank, heater, washing machine, lights, computer and television).
The game requires the deck of 32 cards, chameleon dollars, a calculator (not provided and may not be necessary for some players), and a timer (also not provided). The game does require some strategy to win and may be suitable for ages 12 years and older.
smartMoolah®

smartMoolah® helps the players to understand some of the monetary incentives set up by governing bodies to encourage households to turn to energy efficient technologies. These incentives are commonly referred to as subsidies.
The player with the most cash gets to win the game. A player has to acquire and subsequently declare the most energy efficient chamsuite (i.e. all 8 appliances) that will command the highest subsidy. Since each player is randomly allocated a household income at the start of the game, strategy becomes a key factor in securing a win.
The chameleon dollars, deck of 32 cards, the manual with the game rules, and a dice are provided in the package. A calculator (not provided) may be needed to sum up the total energy consumption percentages. The game can be played with anyone from the age of 12 years and older.
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